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Other Books

Here is a list of various GameMaker themed books.
If you know of any more, please add a comment and I’ll consider adding it.
If you read any of these books, please also leave a comment.

Practical GameMaker: Studio Language Projects
Amazon Description:

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

What You Will Learn

Use GameMaker: Studio and GameMaker Language (GML) to create games
Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
Create GML sprites, health/lives, alarms, collisions, and rooms
Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
Include GML random and AI movements in your game
Use GML loops, arrays, ds_lists, paths, and scripts

Who This Book Is For

Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Amazon Review:

5.0 out of 5 stars

One of the most complete books to learn and improve your Game Maker programming skills!
March 1, 2017
Format: Paperback
This book covers almost each aspect of the GML language, D&D interface usage and Game Maker IDE.
It has chapters of language instructions, iterators, variables, interface buttons and menus…
There are also LOTS of screenshots with notes and explanations to let you familiarize with both IDE interface and GML language.
After each chapter there are tests, exercises and questions to let you know how much you understand of what you have just read or studied and improve with your knowledge and practical skills.
I think that is the most, or surely one of the most complete books on Game Maker, that help you to improve from 0 to Advanced, or expert level… but is quite big, so you’ll need time and determination to complete it with success.

Learn RPGs in GameMaker: Studio
Amazon Description

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.

Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks.

What You’ll Learn

Use the GameMaker: Studio platform to design and build a role playing game
Create a story for game design purposes, using a plot line and defining characters
Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
Master core gameplay elements such as battles, exploration, scoring, and endings
Work with extended gameplay elements such as collectibles, quirks, management, and saving
Employ the various core and extended gameplay elements as appropriate to your RPG
Who This Book Is For

Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

 

GameMaker: Studio 100 Programming Challenges
Amazon Description

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete.

Think you’re a good GameMaker game application developer or programmer? Think again with this awesome book!

What You’ll Learn

Upgrade your skills with each specific game application coding challenge
Create many different game events, action or scenarios
Code for many different kinds of game applications or themes from space to adventure to sports to fantasy

Who This Book Is For

GameMaker and GameMaker: Studio users and coders.

Amazon Review

5.0 out of 5 stars
Great way to drastically improve your GML skills by challenging yourself everyday!
16 January 2018 – Published on Amazon.com
Verified Purchase
Fantastic! I wasn’t sure what to expect from this book but now having gone through the first 20 challenges I am in love with it. The book is set up exactly how it’s advertised: Here is the challenge, this is what it MUST do, here are some notes, and here are the main functions that you can use to accomplish it. That’s it. It does not tell you how to program it, or baby step you through it; just hints. Best way to learn. So many times we get stuck in “tutorial” grind where we have training wheels the entire time but never go outside our comfort zone to accomplish the goal. This book forces you to go out of your comfort zone to find the answer.

This book is not for beginners, but for those who have done enough tutorials or gathered enough information to finally take a test drive of GML yourselves. This book will only work though if you’re willing to put in the time. Tell yourself to do X amount of challenges a day or week or month and KEEP WITH IT.

Pros:
-I actually feel challenged. The author only provides the necessary functions to complete the task, nothing else.
-Challenges are kept to two pages, front and back.
-Book is seems solid, not cheap.

GameMaker Language – An In-Depth Guide
Amazon Description

Are you ready to build a game? GameMaker Studio is a professional development engine used to build games like Hyper Light Drifter, Death’s Gambit, Risk of Rain, Valdis Story, Hotline Miami, and many more. These great games show the power of this tool but the very best part of GameMaker Studio is that it’s one of the best places for new indie game developers to begin their journey. It is where I started and I have loved every second of it. Helping you on this journey is my goal with this book. With this book you will learn about GameMaker Language Lexical Structure, Data Types and Values, Variables, Arrays and Data Structures, Expressions and Operators, Statements, Scripts, Objects, Events, Game Audio, Development Patterns and Tricks, Surfaces and Particles, Hud and Gui Layer, Box2D Physics, Online Multiplayer, and Artificial Intelligence. Thank you for your support!

Amazon Review

5.0 out of 5 stars
The explanations are well thought through with easy to understand examples that anyone can relate to
22 March 2016
Format: Paperback|Verified Purchase
I have had high expectations of it and that is exactly what I got! The explanations are well thought through with easy to understand examples that anyone can relate to. The book is well presented with a nice contents page making it really easy to direct. Furthermore, it is clearly and well written and personally grabs your attention. I learn a nice amount of the author and still cannot comprehend how much this book has helped me. The pictures and bold text lets us know what IMPORTANT information we need to know which is always handy with a book. FANTASTIC JOB BENJAMIN!


GameMaker: Studio For Dummies
Amazon Description

GameMaker: Studio allows you to create your own games, even with zero coding experience, and GameMaker: Studio For Dummies is a complete guide to the ins and outs of the program. Create the game you′ve always wanted to play in record time and at a fraction of the cost of traditional game development methods. You′ll have the flexibility to develop 2D games for Android, iOS, desktops, and the Web. Gain a professional perspective on this revolutionary path to game creation and publishing.

Using GameMaker: Studio may feel like play, but it′s a serious tool that allows you to create, design, develop, and publish your very own games. With the push of a button, the program produces real, executable code for your very own “app store”–ready 2D game, complete and ready for market. GameMaker: Studio For Dummies provides complete and accurate information on how to create classic games and special effects, written in the characteristically easy–to–read Dummies style. Topics include:

  • An overview of Studio, and how to get started
  • The basic tools and techniques at the core of your design
  • Advanced techniques for more seasoned game designers
  • An inside look at what the premium upgrades have to offer

GameMaker: Studio makes game design 80% faster than coding for native languages, so you can take your game from concept to market in a matter of weeks. Why waste time and money doing it any other way? Whether you already have great ideas or just want to dabble, GameMaker: Studio For Dummies is the guide that will take you straight to guru status.

Amazon Review

3.0 out of 5 stars
Some good things to learn from this book but halfway into …
18 July 2016
Format: Kindle Edition|Verified Purchase
Some good things to learn from this book but halfway into the book it when into click here do this type of teaching.

The Game Maker’s Apprentice
Amazon Description

The Game Maker’s Apprentice shows you how to create nine exciting games using the wildly popular Game Maker game creation tool. This book covers a range of genres, including action, adventure, and puzzle games–complete with professional quality sound effects and visuals. It discusses game design theory and features practical examples of how this can be applied to making games that are more fun to play.

Game Maker allows games to be created using a simple drag-and-drop interface, so you don’t need to have any prior coding experience. It includes an optional programming language for adding advanced features to your games, when you feel ready to do so. You can obtain more information by visiting book.gamemaker.nl.

The authors include the creator of the Game Maker tool and a former professional game programmer, so you’ll glean understanding from their expertise.

Amazon Review

5 stars
Excellent beginner’s book – still relevant with GM:Studio
20 April 2014
Format: Paperback|Verified Purchase
Been wanting to get into game development as a part time hobby for well over a decade! I bought Game Maker Studio Professional edition as an entry point but quickly found the built-in tutorials to be lacklustre and youtube videos were too disjointed and assumed different levels of base knowledge.

For the best A to Z of beginner game design pickup The Game Maker’s Apprentice: Game Development for Beginners.

Pros:
– Comes with a CD full of art and sound assets to help build the demo games
– Lots of different style games to make including brick-break, puzzle, top-down explorer
– Very finely tuned difficulty progression throughout the book
– The English is well-explained with almost no errors and lots of clarifications and FYI’s to enhance your knowledge of why we are doing something
– Well illustrated and layout is great
– Good introduction to scripting
– Introduces you to best practices which you often won’t get when self-teaching.

Cons:
– Slightly out of date as based on an older version of Game Maker. I was able to complete the entire book however without problems. Some features mentioned in the book are no longer available or have been superseded including built-in High Score table and the sleep function amongst others.
– Lots of little projects which is great but nothing to really sink your teeth into. However, the book will take you a while to get through and the sequel “The Game Maker’s Companion” offers more in depth projects.
– Sometimes a little elementary and there are a lot of repetitive tasks for each project such as creating sprites, sounds, objects etc before getting into the game design.

Overall, I am very satisfied with the book which is just what I was looking for and highly recommend it for Game Maker beginners and others who have watched a few YouTube videos but want a more academic step-by-step guide. On to the sequel!

 

If you know of any more, please add a comment and I’ll consider adding it.
If you read any of these books, please also leave a comment.

 

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