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Practical GameMaker: Studio Language Projects

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Amazon Description:

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

What You Will Learn

Use GameMaker: Studio and GameMaker Language (GML) to create games
Work with GML variables, conditionals, drawing, keyport I/O, objects, and events
Create GML sprites, health/lives, alarms, collisions, and rooms
Improve your game with GML backgrounds, sound and music, splash screens and menus, and effects<
Include GML random and AI movements in your game
Use GML loops, arrays, ds_lists, paths, and scripts

Who This Book Is For

Experienced game developers new to GameMaker or for those with at least some prior exposure or experience with GameMaker: Studio but who are new to GML.

Amazon Reviews:

5.0 out of 5 stars
Informative and useful GameMaker Studio GML learning resource
April 5, 2017

Format: Paperback
Well written and informative book gives a solid intro to GameMaker Studio 1.4 GML scripting Language. . Very clear examples with lot of hands on examples and screen shots. Work sheets, projects and suggested advance projects keep the ideas flowing. I could see this book being used in a game design course. I have a variety of GameMaker books and always seem to find myself with one of Mr. Tyers’s publications when looking for ideas or just leaning new techniques.

5.0 out of 5 stars
One of the most complete books to learn and improve your Game Maker programming skills!
March 1, 2017

Format: Paperback
This book covers almost each aspect of the GML language, D&D interface usage and Game Maker IDE.
It has chapters of language instructions, iterators, variables, interface buttons and menus…
There are also LOTS of screenshots with notes and explanations to let you familiarize with both IDE interface and GML language.
After each chapter there are tests, exercises and questions to let you know how much you understand of what you have just read or studied and improve with your knowledge and practical skills.
I think that is the most, or surely one of the most complete books on Game Maker, that help you to improve from 0 to Advanced, or expert level… but is quite big, so you’ll need time and determination to complete it with success.

Surely a VERY GOOD book that deserve your attention.

[sic] Recommended

Learn RPGs In GameMaker: Studio

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Amazon Description:

Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. Author Ben Tyers teaches you how to create a story or plotline for the RPG, apply aesthetics, and develop core and extended gameplay.
Using Learn RPGs in GameMaker: Studio, you can design and build your own RPG using the GameMaker: Studio platform. Build your first game application and deploy in an app store, on Facebook, or just on a PC. Maybe, even, make a few bucks.

What You’ll Learn

Use the GameMaker: Studio platform to design and build a role playing game
Create a story for game design purposes, using a plot line and defining characters
Discover the impact of aesthetics on art style, character separation, scene development, sound design and views
Master core gameplay elements such as battles, exploration, scoring, and endings
Work with extended gameplay elements such as collectibles, quirks, management, and saving
Employ the various core and extended gameplay elements as appropriate to your RPG

Who This Book Is For

Game designers or developers looking to design and build their first role playing game using the GameMaker: Studio platform.

GameMaker Studio: 100 Programming Challenges

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Amazon Description:

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete.

Think you’re a good GameMaker game application developer or programmer? Think again with this awesome book!

What You’ll Learn

Upgrade your skills with each specific game application coding challenge
Create many different game events, action or scenarios
Code for many different kinds of game applications or themes from space to adventure to sports to fantasy

Who This Book Is For

GameMaker and GameMaker: Studio users and coders.

Amazon Review

5 out of 5 stars
Great way to drastically improve your GML skills by challenging yourself everyday!
16 January 2018 – Published on Amazon.com
Verified Purchase

Fantastic! I wasn’t sure what to expect from this book but now having gone through the first 20 challenges I am in love with it. The book is set up exactly how it’s advertised: Here is the challenge, this is what it MUST do, here are some notes, and here are the main functions that you can use to accomplish it. That’s it. It does not tell you how to program it, or baby step you through it; just hints. Best way to learn. So many times we get stuck in “tutorial” grind where we have training wheels the entire time but never go outside our comfort zone to accomplish the goal. This book forces you to go out of your comfort zone to find the answer.

This book is not for beginners, but for those who have done enough tutorials or gathered enough information to finally take a test drive of GML yourselves. This book will only work though if you’re willing to put in the time. Tell yourself to do X amount of challenges a day or week or month and KEEP WITH IT.

Pros:
-I actually feel challenged. The author only provides the necessary functions to complete the task, nothing else.
-Challenges are kept to two pages, front and back.
-Book is seems solid, not cheap.

Cons:
-Some challenges need tweaking for GML2, specifically move camera stuff.
-Not for the absolute beginner to programming or GML. Must have basic knowledge of how programming and GML interface work or you’ll be completely lost.

GameMaker: Studio 1.4 Drag & Drop

Free Preview Here

This book has:

  • The process of making 4 casual games, step-by-step
  • Tips & explanations of D&D functions
  • Lots of screenshots making it easy to follow
  • Suitable for any age range
  • Can be used for home study or class use
  • Includes all resources (sprites & audio), along with GMZ project files
  • Extra programming challenges for each  of the 4 games – great for classes with mixed ability
  • Available as full colour eBook (PDF) and paperback (B&W)
  • 170 pages

GameMaker: Studio 2 Drag & Drop

[On Pre-Order]

This book will have:

  • The process of making 4 casual games, step-by-step
  • Tips & explanations of D&D functions
  • Lots of screenshots making it easy to follow
  • Suitable for any age range
  • Can be used for home study or class use
  • Includes all resources (sprites & audio), along with GMZ project files
  • Extra programming challenges for each  of the 4 games – great for classes with mixed ability
  • Available as full colour eBook (PDF) and paperback (B&W)
  • Release date June 2018
  • Approx 170 pages

 

 


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