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Page: GameMaker: Studio 100 Programming Challenges

GameMaker: Studio 100 Programming Challenges

GameMaker Studio: 100 Programming Challenges

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Amazon Description:

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete.

Think you’re a good GameMaker game application developer or programmer? Think again with this awesome book!

What You’ll Learn

Upgrade your skills with each specific game application coding challenge
Create many different game events, action or scenarios
Code for many different kinds of game applications or themes from space to adventure to sports to fantasy

Who This Book Is For

GameMaker and GameMaker: Studio users and coders.

Amazon Review

5 out of 5 stars
Great way to drastically improve your GML skills by challenging yourself everyday!
16 January 2018 – Published on
Verified Purchase

Fantastic! I wasn’t sure what to expect from this book but now having gone through the first 20 challenges I am in love with it. The book is set up exactly how it’s advertised: Here is the challenge, this is what it MUST do, here are some notes, and here are the main functions that you can use to accomplish it. That’s it. It does not tell you how to program it, or baby step you through it; just hints. Best way to learn. So many times we get stuck in “tutorial” grind where we have training wheels the entire time but never go outside our comfort zone to accomplish the goal. This book forces you to go out of your comfort zone to find the answer.

This book is not for beginners, but for those who have done enough tutorials or gathered enough information to finally take a test drive of GML yourselves. This book will only work though if you’re willing to put in the time. Tell yourself to do X amount of challenges a day or week or month and KEEP WITH IT.

-I actually feel challenged. The author only provides the necessary functions to complete the task, nothing else.
-Challenges are kept to two pages, front and back.
-Book is seems solid, not cheap.

-Some challenges need tweaking for GML2, specifically move camera stuff.
-Not for the absolute beginner to programming or GML. Must have basic knowledge of how programming and GML interface work or you’ll be completely lost.

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