GameMaker: Studio 100 Programming Challenges

Written for GameMaker: Studio 1, all challenges suitable for GameMaker Studio 2

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Amazon Description:

Push your GameMaker programming skills to the edge with 100 programming challenges using the popular GameMaker: Studio and GML. Each challenge includes an outline of the challenge, a scoring and time guide, useful GML code, and a working example provided in GMZ format. For more advanced programmers, each challenge comes with an additional task to complete.

Think you’re a good GameMaker game application developer or programmer? Think again with this awesome book!

What You’ll Learn

Upgrade your skills with each specific game application coding challenge
Create many different game events, action or scenarios
Code for many different kinds of game applications or themes from space to adventure to sports to fantasy

Who This Book Is For

GameMaker and GameMaker: Studio users and coders.

Covers The Following Topics

– : Maths Bar Graph
– : Draggable and Movable Object
– : Room Fade In and Out Transition
– : Typewriter Text Effect
– : Audio Volume Change Based on Distance
– : Move Object to Position Using Path
– : Make the Screen Shake
– : Create Snow Effect
– : Password Easter Egg
– : Follow Two Objects in View
– : High / Low Number Game
– : Calculate the Average Position of Two Clicks
– : Retrieve Text File from Web and Save Locally
– : Shuffle Pack of Playing Cards and Deal
– : Reverse Sentence Order
– : Rotate and Move Object to Mouse Position
– : Firework Display Using Effects
– : Random Sentence Generator
– : Pop-Up RPG Style Text Box
– : Room Wrapping
– : Sprite Shadow
– : Make a Jukebox Player for Four Songs
– : Scrolling Credits
– : Random Dice Roller
– : Substitution Cipher
– : Save Highscore to INI
– : Spawn Point
– : Dictionary Check
– : Draw Text with Shadow
– : Classic Brick and Ball Game Remake
– : Fire Projectile
– : World Clock
– : Text-Based Quiz
– : Onscreen Keyboard
– : Create a Drivable Tank That Leaves Tyre Tracks
– : Parallax Background
– : Click the Ghost
– : Particle Fire Effect
– : Bubble Sort
– : Unlockable Levels Select Screen
– : Moon Lander AI
– : Dodge the Barrels
– : Convert Celsius to Fahrenheit
– : Dart Board Game
– : Calculate BMI
– : Colour Picker
– : Green Bottles
– : English to Morse Code
– : Blitz Game Remake
– : Mini Golf Game Remake
– : Rock Paper Scissors Game Remake
– : Health Based on Distance
– : Tank Trax Game Remake
– : Two Separate Views
– : Word Typing Game
– : Destructible Terrain
– : Duck Hunt Game Remake
– : Keep Player in View
– : Fizz Buzz
– : Calculate Numbers
– : Particle Trail Effect
– : Draw a Rectangle and Calculate Area and Perimeter
– : Tower Defense Game
– : Drop the Coin AKA Plinko (Arcade Style)
– : Calculate the Nth Result of Fibonacci Sequence
– : Distance from Object to Mouse
– : Convert Decimal to Binary Oct Hex and Roman
– : Text in X Box
– : Frogger Game Remake
– : Take a Screenshot
– : Slowly Change Direction
– : Pong Style Game Remake
– : Shooting Gallery
– : How Many of Each Letter
– : Torpedo Game Remake
– : One Hundred Random Numbers
– : Coin Flip
– : Predict the Path of an Object
– : Dynamic Button
– : Sokoban Game Remake
– : Top Down Football
– : Top Down Racing
– : Convert Numbers (in Digits) to Words
– : Zelda Style Views
– : Convert Text File to eBook
– : Planets Database (INI)
– : How Much Flour
– : Rotating Mini Map
– : Selectable Troops
– : Pipes
– : Arcade Style Horse Race Game
– : Road Builder
– : Chess Board Representation
– : Game Remake
– : Create a Virtual ATM (Bank Teller)
– : Moon Lander Game Remake
– : Pixelate an Image
– : Miner
– : Follow Player (Ghost)
– : Multiplication Table

Amazon Review

5 out of 5 stars
Great way to drastically improve your GML skills by challenging yourself everyday!
16 January 2018 – Published on Amazon.com
Verified Purchase

Fantastic! I wasn’t sure what to expect from this book but now having gone through the first 20 challenges I am in love with it. The book is set up exactly how it’s advertised: Here is the challenge, this is what it MUST do, here are some notes, and here are the main functions that you can use to accomplish it. That’s it. It does not tell you how to program it, or baby step you through it; just hints. Best way to learn. So many times we get stuck in “tutorial” grind where we have training wheels the entire time but never go outside our comfort zone to accomplish the goal. This book forces you to go out of your comfort zone to find the answer.

This book is not for beginners, but for those who have done enough tutorials or gathered enough information to finally take a test drive of GML yourselves. This book will only work though if you’re willing to put in the time. Tell yourself to do X amount of challenges a day or week or month and KEEP WITH IT.

Pros:
-I actually feel challenged. The author only provides the necessary functions to complete the task, nothing else.
-Challenges are kept to two pages, front and back.
-Book is seems solid, not cheap.

Cons:
-Some challenges need tweaking for GML2, specifically move camera stuff.
-Not for the absolute beginner to programming or GML. Must have basic knowledge of how programming and GML interface work or you’ll be completely lost.

Written for GameMaker: Studio 1, all challenges suitable for GameMaker Studio 2


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