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100 Ways To Improve Your Game

The ebook and paperback is on pre-order, which includes all resources / project files and copies of the book in PDF, EPUB and MOBI.

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A few of us have teamed up for a new book project titled “100 Ways To Improve Your Game”.

As per the title, it’s a collection of awesome GML and scripts you can add to your project to make amazing graphics & audio effects, coding tips and other cool features to take your game project to the next level.

Each of the 100 has an example project file, so you can see it in action.

Below is a list of confirmed projects this book & resources will cover:

    • Draw Text With Border / Shadow
    • Slowly Rotate Gun Turret / Missile
    • Scroll-able Menu
    • RPG Style Text
    • Item Reward Effect
    • Queued Message
    • Fade In/Out on Room Transition
    • Slowly Move To Position
    • Crafting Via Recipes
    • Item Throb Effect
    • Screen Shake
    • Bezier Curve Paths
    • Targetted Parabolic Paths
    • Character Customization
    • Custom Pathfinding
    • Ropes Between Objects
    • Networking
    • Procedural Generation
    • Optimizations
    • Platforming
    • Platfomer AI
    • TopDown AI
    • Delta Timing
    • Development Console
    • Graphical Effects (Shadows / Wind Effect
    • General Code Tips
    • Reflections
    • Bloom Shader
    • Vertex Buffers
    • State Machines
    • Inverse Kinematics
    • Enemy/player Wounded Effect. (Blinking)
    • Weighted Loot Tables
    • RPG Style Damage Calculation
    • Doors For Going In Between Two Rooms
    • Popup Text Bubbles
    • On Screen Keyboard
    • Tweens and Easings
    • Button Effects Using Elasticity and Spring
    • D Dynamic Water
    • Sunburst Effect
    • Fake 3D Sprite
    • Player Split Screen
    • Character Selection Screen
    • Snap To Grid
    • Highlight Text When Mouse Hovers
    • Blood Splatter Effects
    • Coin Collection Effect
    • Tool Tip Popup
    • Interesting Health Bars
    • Bullet Holes
    • Player Movement Sprite Control
    • Parallax Background
    • Bomb Throw Effect
    • Pushable Objects
    • Autonomous Ship Turrets
    • Interesting Buttons
    • Cool Intro/Chapter Text
    • Making a tiled World Map Via Code
    • Screen-Flash Damage Indicator
    • Floating Wobbly Text
    • Destructible Terrain
    • Dynamic Clickable Button
    • Film Style Credits (Star Wars)
    • Platform & Slope Collision
    • Scrolling Effect
    • 3D Water
    • 3D Destructible Terrain
    • 3D Shader
    • Colour Control
    • Top Down Vehicle Physics
    • Infinite Runner
    • Wall Jumping
    • Seamless Room Wrapping
    • Ghost Follow Player
    • Radar
    • Shop System
    • Rotating Mini Map
    • Select Multiple Troops
    • Password Easter Egg
    • Motion Predict

 

Farming Game Simulator

Written especially for GameMaker Studio 2

This is a little side project that I am working on.

It will cover 50 elements needed for creating a farming style game.

Each element will have it’s own chapter, step-by-step instructions, screenshots and coding explanations, along with a project file for each and all resources.

It will explain step-by-step how to program each element.

Will include features:

  • Wood Chopping
  • Mining
  • Weather
  • Crafting
  • Shop
  • Building Upgrades
  • Crops (planting, water, and harvesting)
  • NPC
  • Dialogue System
  • Upgrades
  • Farm Machinery
  • Cooking
  • Programmable Characters / Staffing
  • Tool Tips
  • Cool Camera Control
  • Shadow Effects
  • Water Shader
  • Day / Night Effect
  • Moving Foliage
  • Inventory System
  • Relationships & Children
  • Gold Based Money System
  • Room Transitions
  • Fishing For Food
  • Random Events
  • Graphical Effects
  • Save / Load System
  • Depth Based Graphics System
  • Teleportation Items
  • Market To Sell Produce
  • Birds / Animals That Eat Your Crops
  • Farm Animals That Produce Milk & Wool
  • Seasons
  • Scarecrows To Protect Crops From Birds
  • Farm Vehicles For Quicker Planting / Harvesting
  • Crops That Change Yield Based On How Well They Are Cared For
  • Fake Z Axis & Shadow
  • + Lots More

Written especially for GameMaker Studio 2

 


Choose Paperback or eBook Option



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Gamemaker studio books collection

Now Accepting Payment in US$ and GBP £

Whether you’re totally new to GML or looking to improve your skills, I have a number of GameMaker Studio books available. You can buy them seperately or a as part of a set. All the books include all the resources needed as a download, along with completed project files.

Learn step-by-step as you follow along in the books. Once you’ve worked through the books, you’ll have a much greater understanding of GameMaker Studio’s GML programming language, and have the skills to make your own games.

If you are looking to study GameMaker Studio 2 at home, or use as resources for use in a teaching environment, then then these books are a great place to start. If you are buying for educational use, feel free to contact me – I can provide an invoice, and possibly a discount, depending on your needs.

 

Secure Payment With PayPal- No Account Required – Other Currencies Accepted

100 Ways To Improve Your Game

Written especially for GameMaker Studio 2. An awesome collection of 100 graphical features that you can add to your existing game project. Each is explained in the book, and how it works, and includes a YYZ project file for each effect. Make your game look more amazing by incorporating ideas from this amazing book and resources. Currently on pre-order.

To include the following & more:

=: Draw Text With Border / Shadow
=: Slowly Rotate Gun Turret / Missile
=: Scroll-able Menu
=: RPG Style Text
=: Item Reward Effect
=: Queued Message
=: Fade In/Out on Room Transition
=: Slowly Move To Position
=: Crafting Via Recipes
=: Item Throb Effect
=: Screen Shake
=: Bezier Curve Paths
=: Targetted Parabolic Paths
=: Character Customization
=: Custom Pathfinding
=: Ropes Between Objects
=: Networking
=: Procedural Generation
=: Optimizations
=: Platforming
=: Platfomer AI
=: TopDown AI
=: Delta Timing
=: Development Console
=: Graphical Effects (Shadows / Wind Effect
=: General Code Tips
=: Reflections
=: Bloom Shader
=: Vertex Buffers
=: State Machines
=: Inverse Kinematics
=: Enemy/player Wounded Effect. (Blinking)
=: Weighted Loot Tables
=: RPG Style Damage Calculation
=: Doors For Going In Between Two Rooms
=: Popup Text Bubbles
=: On Screen Keyboard
=: Tweens and Easings
=: Button Effects Using Elasticity and Spring
=: D Dynamic Water
=: Sunburst Effect
=: Fake D Sprite
=: Player Split Screen
=: Character Selection Screen
=: Snap To Grid
=: Highlight Text When Mouse Hovers
=: Blood Splatter Effects
=: Coin Collection Effect
=: Tool Tip Popup
=: Interesting Health Bars
=: Bullet Holes
=: Player Movement Sprite Control
=: Parallax Background
=: Bomb Throw Effect
=: Pushable Objects
=: Autonomous Ship Turrets
=: Interesting Buttons
=: Cool Intro/Chapter Text
=: Making a tiled World Map Via Code
=: Screen-Flash Damage Indicator
=: Floating Wobbly Text
=: Destructible Terrain
=: Dynamic Clickable Button
=: Film Style Credits (Star Wars)
=: Platform & Slope Collision
=: Scrolling Effect
=: 3D Water
=: 3D Destructible Terrain
=: 3D Shader
=: Colour Control
=: Top Down Vehicle Physics
=: Infinite Runner
=: Wall Jumping
=: Seamless Room Wrapping
=: Ghost Follow Player
=: Radar
=: Shop System
=: Rotating Mini Map
=: Select Multiple Troops
=: Password Easter Egg
=: Motion Predict

Farming Game Simulator

Written especially for GameMaker Studio 2. A step-by-step to making 50 commonly used features of a farming style game. Each element has its own chapter, along with resources and completed project files in YYZ format. If you’re looking to improve your GML skills, or want to learn hands on, then this book is for you. Currently on pre-order.

Will include the following features:

=:Wood Chopping
=:Mining
=:Weather
=:Crafting
=:Shop
=:Building Upgrades
=:Crops (planting, water, and harvesting)
=:NPC
=:Dialogue System
=:Upgrades
=:Farm Machinery
=:Cooking
=:Programmable Characters / Staffing
=:Tool Tips
=:Cool Camera Control
=:Shadow Effects
=:Water Shader
=:Day / Night Effect
=:Moving Foliage
=:Inventory System
=:Relationships & Children
=:Gold Based Money System
=:Room Transitions
=:Fishing For Food
=:Random Events
=:Graphical Effects
=:Save / Load System
=:Depth Based Graphics System
=:Teleportation Items
=:Market To Sell Produce
=:Birds / Animals That Eat Your Crops
=:Farm Animals That Produce Milk & Wool
=:Seasons
=:Scarecrows To Protect Crops From Birds
=:Farm Vehicles For Quicker Planting / Harvesting
=:Crops That Change Yield Based On How Well They Are Cared For
=:+ Lots More

 

GameMaker: Studio 100 Programming Challenges

Written for GameMaker: Studio 1, though mostly applicable to GameMaker Studio 2. If you already have some GML knowledge, or are teaching mixed ability classes, then this GameMaker Studio book is what you are looking for. It has 100 programming challenges, ranging from simple to advanced (plus additional tasks for the more daring). Each provides some of the code that will be needed, but leaves it to the user create a working solution. Each challenge has as an example GMZ project file demonstrating a method of solving the solution.

Covers The Following Topics:

– : Maths Bar Graph
– : Draggable and Movable Object
– : Room Fade In and Out Transition
– : Typewriter Text Effect
– : Audio Volume Change Based on Distance
– : Move Object to Position Using Path
– : Make the Screen Shake
– : Create Snow Effect
– : Password Easter Egg
– : Follow Two Objects in View
– : High / Low Number Game
– : Calculate the Average Position of Two Clicks
– : Retrieve Text File from Web and Save Locally
– : Shuffle Pack of Playing Cards and Deal
– : Reverse Sentence Order
– : Rotate and Move Object to Mouse Position
– : Firework Display Using Effects
– : Random Sentence Generator
– : Pop-Up RPG Style Text Box
– : Room Wrapping
– : Sprite Shadow
– : Make a Jukebox Player for Four Songs
– : Scrolling Credits
– : Random Dice Roller
– : Substitution Cipher
– : Save Highscore to INI
– : Spawn Point
– : Dictionary Check
– : Draw Text with Shadow
– : Classic Brick and Ball Game Remake
– : Fire Projectile
– : World Clock
– : Text-Based Quiz
– : Onscreen Keyboard
– : Create a Drivable Tank That Leaves Tyre Tracks
– : Parallax Background
– : Click the Ghost
– : Particle Fire Effect
– : Bubble Sort
– : Unlockable Levels Select Screen
– : Moon Lander AI
– : Dodge the Barrels
– : Convert Celsius to Fahrenheit
– : Dart Board Game
– : Calculate BMI
– : Colour Picker
– : Green Bottles
– : English to Morse Code
– : Blitz Game Remake
– : Mini Golf Game Remake
– : Rock Paper Scissors Game Remake
– : Health Based on Distance
– : Tank Trax Game Remake
– : Two Separate Views
– : Word Typing Game
– : Destructible Terrain
– : Duck Hunt Game Remake
– : Keep Player in View
– : Fizz Buzz
– : Calculate Numbers
– : Particle Trail Effect
– : Draw a Rectangle and Calculate Area and Perimeter
– : Tower Defense Game
– : Drop the Coin AKA Plinko (Arcade Style)
– : Calculate the Nth Result of Fibonacci Sequence
– : Distance from Object to Mouse
– : Convert Decimal to Binary Oct Hex and Roman
– : Text in X Box
– : Frogger Game Remake
– : Take a Screenshot
– : Slowly Change Direction
– : Pong Style Game Remake
– : Shooting Gallery
– : How Many of Each Letter
– : Torpedo Game Remake
– : One Hundred Random Numbers
– : Coin Flip
– : Predict the Path of an Object
– : Dynamic Button
– : Sokoban Game Remake
– : Top Down Football
– : Top Down Racing
– : Convert Numbers (in Digits) to Words
– : Zelda Style Views
– : Convert Text File to eBook
– : Planets Database (INI)
– : How Much Flour
– : Rotating Mini Map
– : Selectable Troops
– : Pipes
– : Arcade Style Horse Race Game
– : Road Builder
– : Chess Board Representation
– : Game Remake
– : Create a Virtual ATM (Bank Teller)
– : Moon Lander Game Remake
– : Pixelate an Image
– : Miner
– : Follow Player (Ghost)
– : Multiplication Table

Learn RPGs In GameMaker: Studio

Written for GameMaker: Studio 1, though most code still applies to GameMaker Studio 2. Learn to make 40 commonly used RPG elements, each with its own chapter, resources and an example GMZ project file for each. The book guides you through the process of each element.

Covers the following elements:

=: Introduction
=: The Alert Text Effect
=: Battle System
=: Boss Character’s Battle
=: Branching Dialogue
=: Coin System Shop
=: Cutscene
=: Depth-Based Graphics
=: Downloading Bonus Levels from a Website
=: Drivable Vehicles
=: Enemy Path Finding
=: Footstep Sounds
=: Hints and Tips
=: HUD
=: Inventory
=: Invincibility
=: Mini-Quests
=: Multiple Locations
=: Positional Audio
=: Respawn Points
=: Useable Items
=: Weapon Control
=: Zooming
=: Destructible Terrain
=: Dashing
=: Quest Completion
=: Road Builder
=: Character Progression Upgrade
=: Party Mechanics
=: Day/Night Cycle
=: Puzzle Room
=: Treasure Hunting
=: Card Battle
=: Graphical Effects
=: Random Level Generation
=: Fishing Mini-Game
=: Ship Mini Game
=: Dice Rolling
=: Mini-Game and Dual View
=: Game End

Practical GameMaker Projects

Written especially for GameMaker Studio 2. This book is great if you are new to GameMaker Studio 2, or are transitioning from GameMaker: Studio 1. A practical hands on book the guides you through the process of making 10 casual  games:

  • Bomber
  • Darts
  • Jet Pack
  • Match 3
  • Platform
  • Quiz
  • Rock, Paper, Scissors
  • Snake
  • Spot The Difference
  • Tower Defense

Each has its own chapter, along with all the project files you need, plus a completed project in YYZ format.

By the end of this book you’ll have strong basic knowledge of GML and your way around the features of GameMaker Studio 2. You’ll have the skills need to start making your own games.

Practical GameMaker Studio

Written for GameMaker: Studio 1, this book is still relevant for GameMaker Studio 2.

Gain the skills required to create fun and compelling games using GameMaker: Studio, and its GML programming language. In this full-color book you’ll learn 24 practical programming elements that are important when creating any game. Each section includes an introduction to a new programming element, some examples, a worksheet, and mini projects to allow you to test your new knowledge. After completing all elements, you will put into action what you have learned in a classic arcade style game.

In Practical GameMaker: Studio, you will create a fully featured game, with guidance and in color. After each section you’ll see how you’ll apply what you’ve learned to the final game, and discover additional projects to try. These mini projects include a separate scoring guide, and a working example for each, which is useful if you’re using this book in an educational environment. Similarly, the book also contains a number of assignments, which you may include as part of any associated coursework in your classes.

Covers The Following Topics:

– Variables
– Conditionals
– Drawing
– Drawing Continued
– Keyboard Input and Simple Movement
– Objects
– Sprites
– Health, Lives and Score
– Mouse
– Alarms
– Collisions
– Rooms
– Backgrounds
– Sounds and Music
– Splash Screens and Menus
– Random Numbers
– More Movement (Basic AI)
– Ini Files
– Text Files
– Arrays
– DS_lists
– Loops
– Paths
– TimeLines
– Scripts

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